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Where To Find Dragonite In Pokemon Sword

Abilities: Inner Focus - Multiscale (Hidden Ability)
Inner Focus: This Pokémon will non flinch. Does not prevent flinching with Focus Punch. Also prevents stats from being lowered by the ability Intimidate
Subconscious Ability :
Multiscale: Reduces harm affected to the Pokémon by fifty% if at maximum HP
Experience Growth Base of operations Happiness Effort Values Earned Dynamax Capable?
ane,250,000 Points
Slow
35 iii Attack Point(southward)
Dragonite can Dynamax

Weakness

Attacking Move Type: Normal-type Attacking Move Type: Fire-type Attacking Move Type: Water-type Attacking Move Type: Electric-type Attacking Move Type: Grass-type Attacking Move Type: Ice-type Attacking Move Type: Fighting-type Attacking Move Type: Poison-type Attacking Move Type: Ground-type Attacking Move Type: Flying-type Attacking Move Type: Psychic-type Attacking Move Type: Bug-type Attacking Move Type: Rock-type Attacking Move Type: Ghost-type Attacking Move Type: Dragon-type Attacking Move Type: Dark-type Attacking Move Type: Steel-type Attacking Move Type: Fairy-type
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Locations

- In-Depth Details
Sword Transfer from Pokémon Home or Trade with players with Expansion Laissez passer
Max Raid Battles
Shield Transfer from Pokémon Home or Trade with players with Expansion Laissez passer
Max Raid Battles
Crown Tundra Sword Ballimere Lake
Max Raid Battles: Behemothic'south Bed, Path to the Peak, Frigid Sea, 3-Betoken Pass, Ballimere Lake
Details
Shield Ballimere Lake
Max Raid Battles: Giant's Bed, Path to the Elevation, Frigid Body of water, Three-Bespeak Laissez passer, Ballimere Lake
Details
Brilliant Diamond Evolve Dragonair
Shining Pearl Evolve Dragonair
Season Text
Sword Information technology's a kindhearted Pokémon. If information technology spots a drowning person or Pokémon, Dragonite only must help them.
Shield This Pokémon is known as the Sea Incarnate. Figureheads that resemble Dragonite decorate the bows of many ships.
Brilliant Diamond It is said to make its home somewhere in the sea. Information technology guides wrecked ships to shore.
Shining Pearl

Standard Level Up

Level Set on Name Type Cat. Att. Acc. PP Effect %
Evolve Hurricane Hurricane - Flying-type Hurricane: Special Move 110 seventy ten 30
The user attacks past wrapping its opponent in a fierce wind that flies up into the sky. This may also confuse the target.
Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 x 30
The user attacks past wrapping its opponent in a fierce wind that flies up into the heaven. This may also confuse the target.
Wing Set on Wing Attack - Flying-type Wing Attack: Physical Move 60 100 35 --
The target is struck with large, imposing wings spread wide to inflict harm.
Roost Roost - Flying-type Roost: Other Move -- 101 10 --
The user lands and rests its body. This movement restores the user's HP past up to half of its max HP.
Extreme Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 5 --
The user charges the target at blinding speed. This move always goes commencement.
Burn Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 15 x
The target is punched with a peppery fist. This may also get out the target with a burn down.
Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 xv 10
The target is punched with an electrified fist. This may also leave the target with paralysis.
Wrap Wrap - Normal-type Wrap: Physical Move 15 ninety 20 100
A long body, vines, or the like are used to wrap and squeeze the target for 4 to five turns.
Leer Leer - Normal-type Leer: Other Move -- 100 xxx 100
The user gives opposing Pokémon an intimidating leer that lowers the Defense stat.
Twister Twister - Dragon-type Twister: Special Move 40 100 twenty twenty
The user whips up a vicious tornado to tear at opposing Pokémon. This may also make them flinch.
Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- ninety xx --
The user launches a weak jolt of electricity that paralyzes the target.
15 Dragon Tail Dragon Tail - Dragon-type Dragon Tail: Physical Move 60 90 10 --
The target is knocked away, and a dissimilar Pokémon is dragged out. In the wild, this ends a battle against a single Pokémon.
20 Agility Agility - Psychic-type Agility: Other Move -- 101 xxx --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
25 Slam Slam - Normal-type Slam: Physical Move eighty 75 20 --
The target is slammed with a long tail, vines, or the like to inflict damage.
33 Aqua Tail Aqua Tail - Water-type Aqua Tail: Physical Move ninety 90 x --
The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
39 Dragon Rush Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 x 20
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
46 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents condition conditions for v turns.
53 Pelting Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for 5 turns, powering up Water-type moves. It lowers the power of Fire-blazon moves.
62 Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 twenty --
The user vigorously performs a mystic, powerful dance that raises its Assault and Speed stats.
41 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 ten --
The user rampages and attacks for two to iii turns. The user then becomes confused.
80 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 five --
The target is attacked with a powerful beam. The user can't move on the next plow.

Sword & Shield Technical Machine Attacks

TM # Assail Proper noun Type Cat. Att. Acc. PP Result %
TM00 Mega Punch Mega Punch - Normal-type Mega Punch: Physical Move 80 85 20 --
The target is slugged by a punch thrown with muscle-packed power.
TM01 Mega Boot Mega Kick - Normal-type Mega Kick: Physical Move 120 75 five --
The target is attacked past a kick launched with muscle-packed power.
TM03 Fire Punch Fire Punch - Fire-type Fire Punch: Physical Move 75 100 xv ten
The target is punched with a peppery fist. This may likewise leave the target with a burn.
TM04 Ice Dial Ice Punch - Ice-type Ice Punch: Physical Move 75 100 15 10
The target is punched with an icy fist. This may also exit the target frozen.
TM05 Thunder Punch Thunder Punch - Electric-type Thunder Punch: Physical Move 75 100 15 10
The target is punched with an electrified fist. This may also go out the target with paralysis.
TM06 Fly Fly - Flying-type Fly: Physical Move 90 95 15 --
The user flies up into the sky and then strikes its target on the next plough.
TM08 Hyper Beam Hyper Beam - Normal-type Hyper Beam: Special Move 150 90 five --
The target is attacked with a powerful beam. The user tin can't move on the next turn.
TM09 Giga Touch on Giga Impact - Normal-type Giga Impact: Physical Move 150 90 v --
The user charges at the target using every flake of its power. The user can't move on the next turn.
TM13 Fire Spin Fire Spin - Fire-type Fire Spin: Special Move 35 85 15 100
The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
TM14 Thunder Wave Thunder Wave - Electric-type Thunder Wave: Other Move -- 90 xx --
The user launches a weak jolt of electricity that paralyzes the target.
TM17 Light Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 thirty --
A wondrous wall of light is put upwards to reduce harm from special attacks for five turns.
TM19 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for v turns.
TM21 Rest Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user'south HP and heals any status conditions.
TM22 Stone Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 x 30
Big boulders are hurled at opposing Pokémon to inflict damage. This may as well make the opposing Pokémon blanch.
TM24 Snore Snore - Normal-type Snore: Special Move l 100 15 thirty
This set on tin be used only if the user is asleep. The harsh noise may likewise make the target flinch.
TM25 Protect Protect - Normal-type Protect: Other Move -- 101 x --
This move enables the user to protect itself from all attacks. Its adventure of declining rises if it is used in succession.
TM27 Icy Wind Icy Wind - Ice-type Icy Wind: Special Move 55 95 15 100
The user attacks with a gust of chilled air. This as well lowers opposing Pokémon'southward Speed stats.
TM30 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move lxx ninety 25 10
The target is hit with wings of steel. This may too enhance the user's Defence stat.
TM31 Concenter Attract - Normal-type Attract: Other Move -- 100 15 --
If information technology is the reverse gender of the user, the target becomes infatuated and less probable to attack.
TM32 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 10 --
A five-plough sandstorm is summoned to hurt all combatants except Rock, Footing, and Steel types. It raises the Sp. Def stat of Rock types.
TM33 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy rain that falls for v turns, powering upwardly H2o-blazon moves. Information technology lowers the ability of Fire-type moves.
TM34 Sunny Mean solar day Sunny Day - Fire-type Sunny Day: Other Move -- 101 5 --
The user intensifies the lord's day for five turns, powering upwards Fire-type moves. It lowers the power of Water-blazon moves.
TM35 Hail Hail - Ice-type Hail: Other Move -- 101 10 --
The user summons a hailstorm lasting five turns. It damages all Pokémon except Water ice types.
TM36 Whirlpool Whirlpool - Water-type Whirlpool: Special Move 35 85 15 100
The user traps the target in a tearing swirling whirlpool for four to five turns.
TM39 Facade Facade - Normal-type Facade: Physical Move 70 100 twenty --
This attack move doubles its power if the user is poisoned, burned, or paralyzed.
TM40 Swift Swift - Normal-type Swift: Special Move 60 101 twenty --
Star-shaped rays are shot at opposing Pokémon. This assault never misses.
TM43 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. It can as well break barriers, such equally Low-cal Screen and Reflect.
TM45 Swoop Dive - Water-type Dive: Physical Move fourscore 100 10 --
Diving on the offset turn, the user floats up and attacks on the next turn.
TM48 Rock Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 fifteen 100
Boulders are hurled at the target. This likewise lowers the target's Speed stat by preventing its motility.
TM59 Fling Fling - Dark-type Fling: Physical Move ?? 100 ten --
The user flings its held item at the target to attack. This motion'southward power and effects depend on the particular.
TM76 Round Round - Normal-type Round: Special Move 60 100 xv --
The user attacks the target with a song. Others can join in the Round to increment the power of the assault.
TM81 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move threescore 100 20 100
The user strikes everything around it by stomping downward on the ground. This lowers the Speed stats of those hitting.
TM95 Air Slash Air Slash - Flying-type Air Slash: Special Move 75 95 15 30
The user attacks with a blade of air that slices fifty-fifty the sky. This may also brand the target flinch.
TM97 Roughshod Swing Brutal Swing - Dark-type Brutal Swing: Physical Move 60 100 20 --
The user swings its body around violently to inflict damage on everything in its vicinity.
TM99 Breaking Swipe Breaking Swipe - Dragon-type Breaking Swipe: Physical Move 60 100 fifteen 100
The user swings its tough tail wildly and attacks opposing Pokémon. This besides lowers their Attack stats.

Technical Tape Attacks

TR # Assail Name Type Cat. Att. Acc. PP Consequence %
TR01 Torso Slam Body Slam - Normal-type Body Slam: Physical Move 85 100 xv 30
The user drops onto the target with its full body weight. This may also go out the target with paralysis.
TR02 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 15 10
The target is scorched with an intense blast of fire. This may as well exit the target with a burn.
TR03 Hydro Pump Hydro Pump - Water-type Hydro Pump: Special Move 110 80 5 --
The target is blasted by a huge volume of water launched nether swell pressure.
TR04 Surf Surf - Water-type Surf: Special Move 90 100 15 --
The user attacks everything around it past swamping its surroundings with a giant wave.
TR05 Ice Axle Ice Beam - Ice-type Ice Beam: Special Move xc 100 ten 10
The target is struck with an icy-common cold beam of energy. This may also go out the target frozen.
TR06 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 70 5 x
A howling blizzard is summoned to strike opposing Pokémon. This may also leave the opposing Pokémon frozen.
TR08 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move xc 100 15 10
A strong electric blast crashes downwardly on the target. This may besides leave the target with paralysis.
TR09 Thunder Thunder - Electric-type Thunder: Special Move 110 70 x 30
A wicked thunderbolt is dropped on the target to inflict damage. This may also leave the target with paralysis.
TR10 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 x --
The user sets off an earthquake that strikes every Pokémon around it.
TR12 Agility Agility - Psychic-type Agility: Other Move -- 101 xxx --
The user relaxes and lightens its body to move faster. This sharply raises the Speed stat.
TR15 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 v 10
The target is attacked with an intense blast of all-consuming fire. This may as well leave the target with a burn.
TR16 Waterfall Waterfall - Water-type Waterfall: Physical Move eighty 100 15 20
The user charges at the target and may make information technology flinch.
TR20 Substitute Substitute - Normal-type Substitute: Other Move -- 101 ten --
The user creates a substitute for itself using some of its HP. The substitute serves as the user's decoy.
TR24 Outrage Outrage - Dragon-type Outrage: Physical Move 120 100 10 --
The user rampages and attacks for ii to 3 turns. The user so becomes confused.
TR26 Endure Endure - Normal-type Endure: Other Move -- 101 10 --
The user endures any attack with at to the lowest degree 1 HP. Its chance of failing rises if it is used in succession.
TR27 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is asleep, the user randomly uses one of the moves it knows.
TR31 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-hard tail. This may also lower the target's Defense stat.
TR36 Rut Wave Heat Wave - Fire-type Heat Wave: Special Move 95 90 10 10
The user attacks by exhaling hot breath on opposing Pokémon. This may also get out those Pokémon with a burn.
TR39 Superpower Superpower - Fighting-type Superpower: Physical Move 120 100 5 100
The user attacks the target with not bad ability. However, this also lowers the user's Assault and Defense stats.
TR47 Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move lxxx 100 15 --
The user slashes the target with huge sharp claws.
TR51 Dragon Dance Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 twenty --
The user vigorously performs a mystic, powerful trip the light fantastic toe that raises its Attack and Speed stats.
TR62 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 10 --
The target is attacked with a shock moving ridge generated by the user's gaping mouth.
TR64 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 70 v 10
The user heightens its mental focus and unleashes its power. This may besides lower the target'southward Sp. Def stat.
TR74 Fe Caput Iron Head - Steel-type Iron Head: Physical Move 80 100 15 30
The user slams the target with its steel-difficult head. This may also make the target flinch.
TR75 Stone Border Stone Edge - Rock-type Stone Edge: Physical Move 100 fourscore 5 --
The user stabs the target from below with sharpened stones. Critical hits country more easily.
TR89 Hurricane Hurricane - Flying-type Hurricane: Special Move 110 70 10 30
The user attacks past wrapping its opponent in a fierce current of air that flies up into the sky. This may besides confuse the target.
TR99 Body Press Body Press - Fighting-type Body Press: Physical Move 80 100 10 --
The user attacks by slamming its body into the target. The higher the user'southward Defense, the more damage it can inflict on the target.

BDSP Technical Machine Attacks

TM # Attack Proper name Blazon Cat. Att. Acc. PP Result %
TM01 Focus Punch Focus Punch - Fighting-type Focus Punch: Physical Move 150 100 20 --
The user focuses its listen before launching a punch. This movement fails if the user is hitting before information technology is used.
TM02 Dragon Claw Dragon Claw - Dragon-type Dragon Claw: Physical Move 80 100 15 --
The user slashes the target with huge sharp claws.
TM03 H2o Pulse Water Pulse - Water-type Water Pulse: Special Move 60 100 20 20
The user attacks the target with a pulsing boom of h2o. This may too misfile the target.
TM05 Roar Roar - Normal-type Roar: Other Move -- 101 20 --
The target is scared off, and a unlike Pokémon is dragged out. In the wild, this ends a battle confronting a single Pokémon.
TM07 Hail Hail - Ice-type Hail: Other Move -- 101 ten --
The user summons a hailstorm lasting five turns. It amercement all Pokémon except Water ice types.
TM11 Sunny Day Sunny Day - Fire-type Sunny Day: Other Move -- 101 five --
The user intensifies the sun for five turns, powering upward Fire-type moves. Information technology lowers the ability of Water-type moves.
TM13 Ice Beam Ice Beam - Ice-type Ice Beam: Special Move 90 100 x 10
The target is struck with an icy-common cold beam of energy. This may also leave the target frozen.
TM14 Blizzard Blizzard - Ice-type Blizzard: Special Move 110 seventy 5 10
A howling blizzard is summoned to strike opposing Pokémon. This may besides leave the opposing Pokémon frozen.
TM15 Hyper Axle Hyper Beam - Normal-type Hyper Beam: Special Move 150 xc 5 --
The target is attacked with a powerful beam. The user can't move on the next turn.
TM16 Low-cal Screen Light Screen - Psychic-type Light Screen: Other Move -- 101 30 --
A wondrous wall of low-cal is put up to reduce damage from special attacks for five turns.
TM17 Protect Protect - Normal-type Protect: Other Move -- 101 10 --
This move enables the user to protect itself from all attacks. Its risk of declining rises if it is used in succession.
TM18 Rain Dance Rain Dance - Water-type Rain Dance: Other Move -- 101 5 --
The user summons a heavy pelting that falls for five turns, powering upwardly Water-blazon moves. It lowers the power of Burn down-type moves.
TM20 Safeguard Safeguard - Normal-type Safeguard: Other Move -- 101 25 --
The user creates a protective field that prevents status conditions for five turns.
TM23 Iron Tail Iron Tail - Steel-type Iron Tail: Physical Move 100 75 15 30
The target is slammed with a steel-difficult tail. This may also lower the target's Defense stat.
TM24 Thunderbolt Thunderbolt - Electric-type Thunderbolt: Special Move 90 100 15 x
A strong electric boom crashes downwardly on the target. This may besides go out the target with paralysis.
TM25 Thunder Thunder - Electric-type Thunder: Special Move 110 70 ten thirty
A wicked thunderbolt is dropped on the target to inflict damage. This may likewise leave the target with paralysis.
TM26 Earthquake Earthquake - Ground-type Earthquake: Physical Move 100 100 ten --
The user sets off an earthquake that strikes every Pokémon around it.
TM31 Brick Break Brick Break - Fighting-type Brick Break: Physical Move 75 100 15 --
The user attacks with a swift chop. Information technology can likewise break barriers, such as Light Screen and Reflect.
TM32 Double Team Double Team - Normal-type Double Team: Other Move -- 101 fifteen --
By moving rapidly, the user makes illusory copies of itself to heighten its evasiveness.
TM34 Shock Moving ridge Shock Wave - Electric-type Shock Wave: Special Move 60 101 20 --
The user strikes the target with a quick jolt of electricity. This attack never misses.
TM35 Flamethrower Flamethrower - Fire-type Flamethrower: Special Move 90 100 fifteen 10
The target is scorched with an intense smash of burn. This may also leave the target with a burn.
TM37 Sandstorm Sandstorm - Rock-type Sandstorm: Other Move -- 101 x --
A five-turn sandstorm is summoned to hurt all combatants except Rock, Basis, and Steel types. It raises the Sp. Def stat of Stone types.
TM38 Fire Blast Fire Blast - Fire-type Fire Blast: Special Move 110 85 5 10
The target is attacked with an intense nail of all-consuming burn down. This may also leave the target with a burn.
TM39 Stone Tomb Rock Tomb - Rock-type Rock Tomb: Physical Move 60 95 15 100
Boulders are hurled at the target. This also lowers the target's Speed stat by preventing its movement.
TM40 Aerial Ace Aerial Ace - Flying-type Aerial Ace: Physical Move sixty 101 20 --
The user confounds the target with speed, so slashes. This attack never misses.
TM42 Facade Facade - Normal-type Facade: Physical Move 70 100 20 --
This assault motion doubles its ability if the user is poisoned, burned, or paralyzed.
TM44 Remainder Rest - Psychic-type Rest: Other Move -- 101 10 --
The user goes to sleep for two turns. This fully restores the user'south HP and heals whatever condition conditions.
TM45 Concenter Attract - Normal-type Attract: Other Move -- 100 fifteen --
If it is the opposite gender of the user, the target becomes infatuated and less likely to attack.
TM47 Steel Wing Steel Wing - Steel-type Steel Wing: Physical Move 70 xc 25 x
The target is hit with wings of steel. This may also raise the user's Defense force stat.
TM51 Roost Roost - Flying-type Roost: Other Move -- 101 x --
The user lands and rests its torso. This motility restores the user'south HP past up to half of its max HP.
TM52 Focus Blast Focus Blast - Fighting-type Focus Blast: Special Move 120 seventy five 10
The user heightens its mental focus and unleashes its power. This may also lower the target's Sp. Def stat.
TM56 Fling Fling - Dark-type Fling: Physical Move ?? 100 x --
The user flings its held item at the target to attack. This move'southward power and furnishings depend on the detail.
TM58 Suffer Endure - Normal-type Endure: Other Move -- 101 x --
The user endures whatsoever attack with at least ane HP. Its chance of failing rises if it is used in succession.
TM59 Dragon Pulse Dragon Pulse - Dragon-type Dragon Pulse: Special Move 85 100 ten --
The target is attacked with a daze wave generated past the user'southward gaping mouth.
TM68 Giga Impact Giga Impact - Normal-type Giga Impact: Physical Move 150 90 5 --
The user charges at the target using as of its power. The user can't move on the next turn.
TM71 Stone Edge Stone Edge - Rock-type Stone Edge: Physical Move 100 80 v --
The user stabs the target from below with sharpened stones. Disquisitional hits land more than hands.
TM73 Thunder Moving ridge Thunder Wave - Electric-type Thunder Wave: Other Move -- xc twenty --
The user launches a weak jolt of electricity that paralyzes the target.
TM80 Rock Slide Rock Slide - Rock-type Rock Slide: Physical Move 75 90 10 xxx
Large boulders are hurled at opposing Pokémon to inflict damage. This may also make the opposing Pokémon flinch.
TM82 Slumber Talk Sleep Talk - Normal-type Sleep Talk: Other Move -- 101 10 --
While it is comatose, the user randomly uses one of the moves information technology knows.
TM83 Bulldoze Bulldoze - Ground-type Bulldoze: Physical Move 60 100 20 100
The user strikes everything effectually it by stomping down on the ground. This lowers the Speed stats of those striking.
TM87 Swagger Swagger - Normal-type Swagger: Other Move -- 85 15 --
The user enrages and confuses the target. Notwithstanding, this too sharply raises the target's Attack stat.
TM90 Substitute Substitute - Normal-type Substitute: Other Move -- 101 10 --
The user creates a substitute for itself using some of its HP. The substitute serves as the user'southward decoy.
TM93 Cut Cut - Normal-type Cut: Physical Move 50 95 30 --
The target is cut with a scythe or claw.
TM94 Fly Fly - Flying-type Fly: Physical Move 90 95 fifteen --
The user flies up into the heaven and and then strikes its target on the next turn.
TM95 Surf Surf - Water-type Surf: Special Move 90 100 fifteen --
The user attacks everything around it by swamping its surroundings with a giant wave.
TM96 Strength Strength - Normal-type Strength: Physical Move eighty 100 15 --
The target is slugged with a dial thrown at maximum ability.
TM97 Defog Defog - Flying-type Defog: Other Move -- 101 15 --
A strong wind blows away the target'due south barriers such as Reflect or Light Screen. This likewise lowers the target'due south evasiveness.
TM98 Rock Smash Rock Smash - Fighting-type Rock Smash: Physical Move 40 100 xv fifty
The user attacks with a punch. This may also lower the target'southward Defense stat.
TM99 Waterfall Waterfall - Water-type Waterfall: Physical Move 80 100 fifteen xx
The user charges at the target and may brand information technology flinch.

Egg Moves

(Details)
Assault Name Blazon Cat. Att. Acc. PP Effect %
Aqua Jet Aqua Jet - Water-type Aqua Jet: Physical Move forty 100 20 -- Details
The user lunges at the target at a speed that makes it most invisible. This move e'er goes first.
Dragon Breath Dragon Breath - Dragon-type Dragon Breath: Special Move 60 100 xx xxx Details
The user exhales a mighty gust that inflicts impairment. This may besides leave the target with paralysis.
Farthermost Speed Extreme Speed - Normal-type Extreme Speed: Physical Move 80 100 five -- Details
The user charges the target at blinding speed. This movement ever goes first.
Mist Mist - Ice-type Mist: Other Move -- 101 30 -- Details
The user cloaks itself and its allies in a white mist that prevents any of their stats from being lowered for five turns.
Supersonic Supersonic - Normal-type Supersonic: Other Move -- 55 xx -- Details
The user generates odd sound waves from its body that confuse the target.
Water Pulse
SWSH Only
Water Pulse - Water-type Water Pulse: Special Move threescore 100 20 20 Details
The user attacks the target with a pulsing blast of water. This may likewise confuse the target.
Haze
BDSP Only
Haze - Ice-type Haze: Other Move -- 101 xxx -- Details
The user creates a haze that eliminates every stat modify among all the Pokémon engaged in battle.
Dragon Dance
BDSP Just
Dragon Dance - Dragon-type Dragon Dance: Other Move -- 101 20 -- Details
The user vigorously performs a mystic, powerful dance that raises its Attack and Speed stats.
Dragon Rush
BDSP But
Dragon Rush - Dragon-type Dragon Rush: Physical Move 100 75 x 20 Details
The user tackles the target while exhibiting overwhelming menace. This may also make the target flinch.
Move Tutor Attacks
Attack Proper name Type Cat. Att. Acc. PP Effect %
Draco Meteor 130 90 5 100
Comets are summoned downwardly from the sky onto the target. The attack's recoil harshly lowers the user'south Sp. Atk stat.

Isle of Armor Motion Tutor Attacks

Assail Name Type Cat. Att. Acc. PP Result %
Dual Wingbeat Dual Wingbeat - Flying-type Dual Wingbeat: Physical Move 40 90 10 --
The user slams the target with its wings. The target is hit twice in a row.
Scale Shot Scale Shot - Dragon-type Scale Shot: Physical Move 25 90 20 100
The user attacks by shooting scales two to five times in a row. This move boosts the user's Speed stat just lowers its Defense stat.

Usable Max Moves

Attack Name Type Cat. Max Att. Acc. PP Outcome %
Max Flare Max Flare - Fire-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Fire-blazon attack Dynamax Pokémon employ. The user intensifies the sun for five turns.
Max Lightning Max Lightning - Electric-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is an Electric-type attack Dynamax Pokémon use. The user turns the ground into Electric Terrain for five turns.
Max Strike Max Strike - Normal-type Physical Move Special Move 150(Phy)/150(Spe) 101 10 --
This is a Normal-type assail Dynamax Pokémon use. This lowers the target'south Speed stat.
Max Knuckle Max Knuckle - Fighting-type Physical Move Special Move 95(Phy)/95(Spe) 101 ten --
This is a Fighting-type set on Dynamax Pokémon apply. This raises marry Pokémon'south Attack stats.
Max Hailstorm Max Hailstorm - Ice-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is an Ice-type set on Dynamax Pokémon use. The user summons a hailstorm lasting five turns.
Max Geyser Max Geyser - Water-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Water-type set on Dynamax Pokémon use. The user summons a heavy rain that falls for five turns.
Max Airstream Max Airstream - Flying-type Physical Move Special Move 130(Phy)/140(Spe) 101 10 --
This is a Flying-blazon attack Dynamax Pokémon use. This raises marry Pokémon's Speed stats.
Max Wyrmwind Max Wyrmwind - Dragon-type Physical Move Special Move 140(Phy)/140(Spe) 101 10 --
This is a Dragon-type attack Dynamax Pokémon use. This lowers the target'southward Attack stat.
Max Rockfall Max Rockfall - Rock-type Physical Move 130 101 10 --
This is a Stone-type set on Dynamax Pokémon use. The user summons a sandstorm lasting v turns.
Max Quake Max Quake - Ground-type Physical Move 130 101 10 --
This is a Basis-type attack Dynamax Pokémon use. This raises ally Pokémon's Sp. Def stats.
Max Darkness Max Darkness - Dark-type Physical Move 110 101 10 --
This is a Nighttime-blazon assail Dynamax Pokémon use. This lowers the target'southward Sp. Def stat.
Max Steelspike Max Steelspike - Steel-type Physical Move 130 101 10 --
This is a Steel-type assail Dynamax Pokémon use. This raises ally Pokémon's Defense force stats.
Max Guard Max Guard - Normal-type 101 10 --
This move enables the user to protect itself from all attacks. Its gamble of failing rises if it is used in succession.
Transfer But Moves
Click here to see all transfer exclusive moves
Transfer Only Moves (Details)
Attack Name Type True cat. Att. Acc. PP Issue % Method
Toxic -- 90 10 -- Gen Seven TM06
A move that leaves the target desperately poisoned. Its poison damage worsens every turn.
Confide -- 101 xx 100 Gen Vii TM100
The user tells the target a secret, and the target loses its ability to concentrate. This lowers the target's Sp. Atk stat.
Headbutt 70 100 xv thirty Let'southward Become TM01
The user sticks out its head and attacks past charging straight into the target. This may also brand the target flinch.
Reverberate -- 101 xx -- Allow's Become TM09
A wondrous wall of low-cal is put upward to reduce damage from physical attacks for v turns.
Demark fifteen 85 20 100 Motion Tutor - USM
Things such as long bodies or tentacles are used to bind and squeeze the target for four to 5 turns.
Tailwind -- 101 15 -- Motility Tutor - USM
The user whips up a turbulent whirlwind that ups the Speed stats of the user and its allies for four turns.
Hone Claws -- 101 15 -- Gen VI TM01
The user sharpens its claws to boost its Assail stat and accuracy.
Incinerate 60 100 15 -- Gen 6 TM59
The user attacks opposing Pokémon with burn. If a Pokémon is holding a certain item, such as a Berry, the item becomes burned up and unusable.
Power-upwardly Punch 40 100 xx 100 Gen VI TM98
Hitting opponents over and over makes the user's fists harder. Hitting a target raises the Attack stat.
Air Cutter 60 95 25 -- Move Tutor - PtHGSS
The user launches razor-similar wind to slash opposing Pokémon. Critical hits country more easily.
Fury Cutter 40 95 20 -- Motility Tutor - PtHGSS
The target is slashed with scythes or claws. This attack becomes more powerful if it hits in succession.
Mud-slap 20 100 10 100 Move Tutor - PtHGSS
The user hurls mud in the target'south face to inflict impairment and lower its accuracy.
Double-edge 120 100 15 -- Move Tutor - FRLG
A reckless, life-risking tackle in which the user rushes the target. This besides damages the user quite a lot.
Mimic -- 101 10 -- Movement Tutor - FRLG
The user copies the target's last move. The motility can be used during battle until the Pokémon is switched out.
Dynamic Punch 100 l 5 100 Move Tutor - Emerald
The user punches the target with total, concentrated power. This confuses the target if information technology hits.
Expletive -- 101 10 -- Gen II TM03
A movement that works differently for the Ghost type than for all other types.
Zap Cannon 120 50 5 100 Gen II TM07
The user fires an electric boom like a cannon to inflict damage and cause paralysis.
Detect -- 101 5 -- Gen II TM43
This move enables the user to protect itself from all attacks. Its chance of declining rises if it is used in succession.
Horn Drill ?? xxx five -- Gen I TM07
The user stabs the target with a horn that rotates similar a drill. The target faints instantly if this set on hits.
Take Down 90 85 20 -- Gen I TM09
A reckless, full-body accuse attack for slamming into the target. This also damages the user a little.
Bubble Beam 65 100 twenty x Gen I TM11
A spray of bubbling is forcefully ejected at the target. This may as well lower the target's Speed stat.
H2o Gun 40 100 25 -- Gen I TM12
The target is blasted with a forceful shot of water.
Skull Bash 130 100 10 100 Gen I TM40
The user tucks in its head to enhance its Defense force stat on the kickoff plow, then rams the target on the adjacent turn.

Stats

HP Attack Defense Sp. Assail Sp. Defense Speed
Base Stats - Full: 600 91 134 95 100 100 80
Max Stats
Hindering Nature
Lv. l 151 - 198 125 - 167 90 - 132 94 - 136 94 - 136 76 - 118
Lv. 100 292 - 386 245 - 330 175 - 260 184 - 269 184 - 269 148 - 233
Max Stats
Neutral Nature
Lv. fifty 151 - 198 139 - 186 100 - 147 105 - 152 105 - 152 85 - 132
Lv. 100 292 - 386 273 - 367 195 - 289 205 - 299 205 - 299 165 - 259
Max Stats
Benign Nature
Lv. fifty 151 - 198 152 - 204 110 - 161 115 - 167 115 - 167 93 - 145
Lv. 100 292 - 386 300 - 403 214 - 317 225 - 328 225 - 328 181 - 284

Where To Find Dragonite In Pokemon Sword,

Source: https://www.serebii.net/pokedex-swsh/dragonite

Posted by: whipplenowelpleady1971.blogspot.com

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